Hello ok, I think we're getting somewhere
Jefflianza so I followed your suggestion to duplicate the skin (B) and make it a higher resolution then wrap it to the baked fat (A)
Probably my fault in clarity but this is likely overkill and might introduce other errors.
The skin is already at a high resolution. The idea was to up res the fat to bring it to a closer resolution to your skin.
Would you mind going back and setting the scene up as below? Just have a clean scene with the following configuration:
- An alembic bake of the fat - this is not a zBone.
- A copy of the skin. This is wrapped to the bake of the fat. This is a zBone
This copy of the skin has a deltamush applied.
- The skin mesh. This is a zCloth.
The skin is attached to the deltamushed copy of itself.
There's no upresing or downresing yet.
Once we're on the same page we can look at the results and make changes from there.