andy_vs Oh no! Is there any way to work around it? I was wondering if I can re-sim my final skin animated by attaching it to the skin sim (wrinkled) as a zCloth again. Making the skin sim as zBone and the skin animated (complete) as zCloth with just attching the body? Do you think it will follow the skin sim shape if I put pressure and attachment?
edited: Sorry I just realized, why not simulate the final skin to itself? One being the bone (alembic) one being the zCloth, so it produce wrinkles?