andy_vs Hi Andy, let me start with the first problem I had to make things more clear and why I ended up with a single watertight fats to simulate the fascia (wrinkles). I'm actually done with the simulation and just combining all my baked sims as one
I do have a fats geometry simulated and baked from the muscle (A), but it keeps giving me these weird artifacts whenever I simulate my skin for the wrinkles, so I followed your suggestion to duplicate the skin (B) and make it a higher resolution then wrap it to the baked fat (A) and applied a light deltamush, I then baked that (B) and became my single fats.
Now I used the new baked single fat (B) to simulate my skin for the wrinkles and got a decent result. I baked that skin (wrinkle) and used it as alembic for my final setup.
Now on my current new scene I imported two alembics
A. skin (animated with head and feet)
B. skin (wrinkled)
This is how I got into my current inquiry now.
I duplicate my skin A (animated) and renamed it as SKIN WRAP, then I wrapped it to the skin B (wrinkled), but whenever I wrap A (skin wrap) to B (skin wrinkle) I am getting this weird distortions.
So I tried applying deltamush but the problem with that is I'm losing the wrinkles. I am on my final stage where if I fix this I can blend shape my skin wrap to my skin animated (with head and foot from rig).
Please let me know if I'm missing something. Thank your very much.