Actually in the company I work, we are making a model of a dog (Dogo Argentino) and I have several doubts.
The system we are using is the same as in Noah Schnapp's course "Mastering Ziva Dynamics.A Studio Level Muscle Workflow". Where
the main difference is that it connects fascia and skin with blendShapes and not wraps, as well as creating a slightly different hierarchy (although it maintains
the names of muscles and bones). I think this system can be adapted to our needs.
I'm using ZAT to reuse Zeke's settings on our dog for a matter of time. The only change will be that I will later replace the Zeke fascia (adapted
to the shape of our dog), by a fascia that serves the Noah system (basically a smoothed surface of our skin, with the same topology).
My doubts right now are three:
1) some time ago I recorded Zeke's fascia geometry settings from the Ziva menu, adapted to the shape of the dog, I imported them again to check
It worked and everything was fine. Then I have been modifying the bones and muscles to correct them with (Run Mesh Analysis, Intersectionts, etc), and to make the legs more straight,
for the animation rig to work better. Zeke's Fascia is adapted to the old shape of the bones, that's why right now it crosses and has intersections, this is what
I will modify it later when I adapt it to the final model (no intersections, etc), now I just want to transfer the settings to the two new fascias of different topology.
I mean I have:
a) Zeke's fascia adapted to the shape of the dog with ZAT.
b) Fascia with smoothed model topology (ears, inside mouth, nose), to be able to connect with blendShapes
c) Fascia b) with Add Divisions to 1 (I still don't know whether to use this or b) to get more detail of the muscles, what do you recommend?)
If I import the settings to a) it recreates the fascia rig without problems.
But when I want to transfer those settings to the two new fascias b) and c) with different topology (adapted to Zeke's fascia with the shape of a dog) and rename them with the same name
(mesh_m_muscle_fascia_001),so that it can interpolate the maps, and be able to save the settings again with the new topologies, I get these errors.
zBuilder.builders.ziva: Building: zEmbedder
ZBuilder.zMaya: Check these maps: [u'r_rectusAbdominis_tissue_fat_tissue_attachment1.weightList [0] .weights' u'fat_tissue_r_extensorDigitorumLateralis_tissueShape_attachment.weightList [0] .weights' u'fat_tissue_l_extensorDigitorumLateralis_tissueShape_attachment.weightList [0] .weights', u'fat_tissue_caudal_03_bone_attachment. weightList [0] .weights']
zBuilder.commonUtils: Executing build () took 447443.000ms
isolateSelect -addSelectedObjects modelPanel4;
isolateSelect -addSelectedObjects modelPanel4;
// Error: ziva 2021-12-30 17: 09: 50.013 ERR | failed to create creature due to exception: Tissue fat_tissue_zTissue has no tet mesh. //
// Error: ziva 2021-12-30 17: 09: 50.016 ERR | solver failed to build or update creature dynamic //
// Error: ziva 2021-12-30 17: 09: 50.019 ERR | zEmbedder zEmbedder1 - solver output dynamic creature is null //
I just need this step and move the Fascia to the new topology so I can finish mounting the entire system, but I am stuck on this. If you tell me how (wetransfer, etc) I can send to the support team a scene with the gemetries of the bones, muscles and fascia a) b) and C)
along with the zBuilder file of the fascia, so you can test it.
Fixing this is rushing me a bit.
2) The second is that these dogs have lips that move a lot and are very flexible when they bark violently. I need to simulate this, it would be something similar
to the example of the dog Curly the Dog from Nu Boyana Fx, which you have on your website.
What method do you recommend to achieve the effect as quickly as possible. It could be done with a simulation apart from the head and then connect it via blendShape ?.
Do you tell me any example that I can follow as a reference, to know how to do it?
Any recommendation is welcome.
3) The client wants the dog to have genitalia, how would you recommend simulate these? You don't need any type of muscles, right? Maybe a different material for this area?.
Right now the model has no genitals
Sorry for my english,
Thanks for your help