Thankfully, I still have my last fat/fascia bake of when I was re-tuning the breasts.. before I had made another pass to fix the abdomen and before working on the arms which I am now... to show a general idea of where I'm at, at the moment--overall.
I haven't really been posting as it's really just a ton of back-and-forth and back-and-forth and back-and-forth. 'A bunch of constant, incremental changes.
Trying to capture those remaining last 1%'s so-to-speak, can take as long if not longer (or even A LOT, LOT LONGER) than going from 0% to 90%, again, so-to-speak.
You make passes, and then you recalibrate off the feedback, and then compare/observe your own movement and look at some references; and rinse and repeat, and rinse and repeat.
The posterior+hips and mid-upper back (especially the lats over the serratuses) will need the most work after the arms. And then the neck and then the ankles... blah, blah, blah.
And just to have in the back of my mind: 'really have to test with displacement for areas like the patella, or maybe what I need is just more topology there.... and another thing is to test how the sim would be with a bra-cloth-simulation altogether.
And then also, will have to put an abdomen-excitation override controller to setkey.
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Furthermore, this should give an idea of what the first things I probably will be making:
Some really short-shorts haha (and like Overwatch-like character-intros)
(BELOW: Back in February 2020 when I could barely move the rig I built but wanted to try and make some larger concept ideas. So I’d say I’ve come a long way ^^ But this was before I took a detour, out of desperation to make money, and spent 6 or so months figuring out how to make simulated paintings and ultimately created a production process from start to finish. But in the end it didnt feel as compelling as the dream of making realistic characters. But it was working with those simulations that primed me for working with Ziva, ‘cuz it made me realize the nature of sims, and how to better be patient with them.)
(BELOW: Back in January 2020 which was around the time I started dabbling with Ziva. ‘Wasn’t committed yet. In fact was too impatient with how slow my rig was, as well as waiting for sims.)
(BELOW: Back in June 2019 when I knew I wasn’t bad at sculpting the human face and figure, and had my own basemeshes; but wanted more, and started to think more and more how it wasn’t worth it to me to put in so much time and effort into design/concepting if I couldn’t even make my characters move. But then detoured and I think this was before I got into sales but realized dedicating my life to it wasn’t really for me.)
(BELOW: I mean, the Detective John Kimble Terminator Commando mashup above wasn't detailed at all, but I've improved and can always improve. But again, to me, what's the point if I can't make it move? 'Wasted time and potential IMO.)