Yes I used that for renaming, sorry I mistyped.
One thing I did changed in the proces is alembic bone names. I imported cached bone animation and converted them into Ziva bones. Later I just wanted to rename bone names. But little did I know - that maya leaves your original object name for output nodes, when you rename. So, for example, I had L_humerus as object name and L_bone as ziva output bone node name. So that was one the reason mirroring didn't work, at first 🙂
But then I went out and manually fixed and renamed those output node names to mach the object name. And thats how I got this wierd mirror result.
After a while I just started over. This time with clean alembic and it works like a charm. So, in theory my rename incident should work but I think the whole scene got somehow corrupted. I sent it via WeTransfer, hope thats ok. Im using 1.5, indie licence.
Can you tell me if it's possible to mirror line of action curves and their properties?