@andy_vs
Hi Andy, I started adding wrinkles on the skin. The skin was a duplicate of my fascia but without the thickness and doubled the subdivision level. I made the fascia sim alembic a zBone then the skin mesh a zCloth. I browsed through some old threads and found something you suggested. Having one attachment by selecting the fascia first then the skin and set the stiffness to 106, that having a higher stiffness value will result a finer wrinkles, then the cloth is as default. But when I tried I didn't get any wrinkles at all if there was it's very subtle. I did tried experimenting with different values but it wasn't successful. Since I only want some fine wrinkles on some parts I did tried to add another material and attachment to those parts.
But still doesn't work. Any advise on how can I get some nice wrinkles on a specific area like the image below?
Those are sliding attachment with a material too, I set the bend stiffness to 0.1 with 108 exp still didn't give me a wrinkle that I want.
This was actually the second try I did, the first one was instead of having one attachment I attached the wrists and the neck then made some sliding attachments on the obliques and lats, I did get a wrinkle but it's all over the place.
I find the second method works for me I just need to figure out how to add wrinkles on specific areas.
Thanks a lot for your time.
Jeff