Oh wow, this is looking really dynamic!
I wonder if the animation could use another look? Its feeling a little on the floaty/soft side to me.
For instance, when the creature impacts with the ground, we're missing some of the nice secondary ripples or vibrations that you might expect to see.
I'm liking the way that skin fold at the back leg is coming and going. This can be a tricky area! 😬 😬