Thanks so much for getting back to me so quickly. That looks great and it's working for me.
I just have one more question now: Is there any way of countering the sag of the muscle tissue under gravity? I would like to keep appearance of my tendons being under tension and not lose the shape of my muscles once the simulation begins.
I understand that I can use a rest shape to counter the effects of gravity. When I do that for a structure like with a long sagging tail - I inherit the changes to the tendon which makes my simulation budge and warp in unwanted ways.
I was hoping to add a rest shape to the sub tissue, and Ziva lets me do that but I don't see any results in the simulation. Is it possible to do that?
or is it possible to paint weights of a rest shape similar to how I can for fiber?
Or perhaps I'm thinking about this the wrong way...
The reason I'm asking is that I want to simulate muscles like the flexors and extensors in the forearm, for a medical animation. You can see them here;
I would like to be able to start the simulation without loosing the shape of the muscles. I need to go from a static mesh to an animated one without too much of a jump, and have the tendons behave correctly as the muscles contract.
I am starting to thing I am approaching this all wrong.
Can I ask, how would you go about doing that?