hi , i was wondering if theres any workflow to start a mocap animation , i mean in maya i use the humanIK to retarget bones to mixamo mocap for example , but the retarget need a T pose instead of the A pose i have the muscles rigged , and theres not a simple way to move the mixamo bones exactly to the rigging starting pose , i wonder if theres any workaround or i should start constraint mixamo bones to original rig so can start the simulation from the normal pose