BAM! being made and put together by a college dropout with no art background (studied Acct/IT), living at home (like a loser, but idc; less expenses = less time having to work = more time to do this = getting better faster = goals reached more quickly of becoming competent and making a living--breathing, doing this), and willing to eat doodoo working at a grocery store (where not too long ago was cleaning the public bathrooms) while i learn this stuff at my own pace. (i went to UCSC and they had no 3D program; just 1 intro class to Blender which I walked out of first 5 minutes 'cuz I was like "Blenders free?!?!? I could learn this sh*t on my own time; why am I taking out loans for this?" But i didn't even conceive the notion of sculpting, let alone on the computer, until like 6 months after dropping out)
sorry, lol, but i'm really proud of myself considering everything, and highlighting how much i like this stuff... and i can SEE the finished product so clearly / i can feel having the capability to make the kind of bad*ss art i've always wanted--within my grasp; but in reality still probably a LONG ways to go
but now... i upped my rigging/animation game -- with motion capture capabilities successfully integrated (with some minor kinks to iron out of course) / the integrity of my rig seems solid enough for advanced range of motion down the line (please ignore the obvious skinning issues LOL)
now back to upping my Ziva-muscle-anatomy-sim game
it's good to see that none of the muscles or bones are flipping / going crazy / too out-of-hand with what i had saved thus far, combined with this kind of movement
and LOL @ the music since it's so much more polished than my stuff lmfao (especially the last 2 clips xD, of the 6shot-sequence)
(and boy is even camera-movement a learning-curve on its own!)
but you get what i'm trying to convey and what i'm working towards
and it's on 1 substeps and took about 30 minutes for 91 frames
music is from the AMD ryzen gamecache announcement trailer LOL
awesome ey? it should've been licensed in cyberpunk2077!!!!! (But it does NOT sound good on phone speakers)
if i can at least get every frame at this fidelity for the immediate future--that would be a good start
I already figured out the UDIM stuff; i've already multi-tiled this bodyMesh. Mari has been free for some time now. And substance painter now supports it. So figuring out which to use to add that extra oomph after all this, should be straightforward enough
piecing together the puzzle one piece at a time
...rather non-linearly lmao