Thank you very much! stanp
In terms of overall, I'd say I want to be able to make things where I can have a large variety of shots (and clothing/armorTypes; be it for videos or still images where I can zoom in and out seamlessly and there's still a high level of detail
to be able to do fashion runway to combat scenes
I mean, i don't know what I can achieve solo, but I'm just gonna' push it as far as I can (i don't know HOW REALISTIC i want yet; i wouldn't mind adding a little style)
I just know Ziva will help tremendously with my foundations, to give me that creative freedom
For reference, if you want, you don't have to, i know you're busy; but I don't know if you've seen the remastered cinematics of Halo2, done by Blur (i forwarded it to a scene with the characters), but it would be cool if it were pushed further, right?:
because in terms of cinematic quality:
Here's one of Blur's more recent:
even their old stuff stands the test of time, but these are more in reference to animation quality. but as always, it would be cool if it got pushed further, right?
or even bringing a cinematic quality to things like this, and with armor skins where some are more revealing, like costume designs similar to the amazonians from wonder woman, but more God-like:
or even one of The Elder Scrolls stuff:
in regards to the Blur stuff, I want to see if i can combine somewhat stylized animation with realistic characters LOL and see if it works. to use moCap data to observe realistic movement and adapt it. or if it doesn't work, then just to understand more realistic movement and build off of it...... but to always have solid-made characters and not have to think about the anatomy and whatnot as i'm composing scenes, and coming up with costume designs for them. i like fashion as much as i like armor. i know with scenes with full-body armor, i know it's not really necessary. but i don't want to be limited to doing scenes with full-body armor where the anatomy is more hidden
but we'll see haha