Hey everyone, I LOVE ZIVA THANK YOU
was just wondering if i'm doing something wrong or if this is a bug/unintended result or limitation of maya or something:
(found this awesome script i believe from Andy)
import zBuilder.builders.ziva as zva
zObj = zva.Ziva()
zObj.retrieve_from_scene_selection()
zObj.string_replace( 'L_', 'R_' )
zObj.build( mirror=True, interp_maps=True )
i've been using it to mirror everything, but now that i'm on the part of adding material layers, this script doesn't seem to mirror the paintMaps correctly for muscle-tissues?
it ignores what i painted on the original mesh and just mirrors as 1.00 flooded values
anyone been getting this too? or has a workaround? or are we just stuck with it for now (which is fine--i already LOVE ZIVA--just checking)