andy_vs
Thanks Andy!! Long time no see!! Shame we couldn't meet this year at bcn...
So yeah, of course jowls are Ziva too! As I had so little time, i used the "jellyphant technique". So, i modeled a blendshape on the face, pushing in the jowls and some other zones on the face. You know, the more you push, i mean, the more distance between your "skeleton" and your outer mesh, the more jiggle and deformation you will get. I cached both heads, combine, do the jellyphant sim just in the head (no colisions, just the head, so almost realtime sim), and that's it!!