Hey, we are looking for an experienced character rigger and/ or animator to complete our pipeline.
Description:
The scope of work contains three interactive installations where the situation from the natural life of some specific species of dinosaurs will be shown.
Each animated story is planned to be about one minute long and should be as close to "reality" as possible.
That means we are looking for somebody who works with muscles, or at least can realistically simulate flexible weight and mass.
We plan to animate T-Rex, Diplodocus, Triceratops, Mossosaurus, plus some low priority fill out animals.
Hi-res models will be based on scientific knowledge and our modeler is up to start working on them.
We expect the length of the job to be 2-4 months, depending on the number of animators.
The whole project will be composited in UE and character animation should be delivered in FBX. All details to be further discussed.
If this is of interest, please answer my message in this thread and contact me at kuba@lunchmeat.cz
All the best,
K.
p.s.: if you know about somebody talented who might not appear over here, please spread the word.