Hey guys,
I'm getting a weird issue with collisions. I've got a setup with tissues and bones (skin clustered). When I turn on collision detection on the zSolver on, it works fine on substep 1. When I turn the substeps to 2, an offset appears between the grey cage around the bones and the bone mesh itself. This causes the muscle attachments offset too.When I turn the tweak node or skinCluster node envelope off, the grey cage resets back to the original position. The collisions run properly without the bone skinclusters. Any idea why?
Thanks!
Jim Su