I am supervising some Music Video productions done almost entirely out of Unreal Engine.
These MV'S are a warm up to acclimatize to Optical Mocap , Virtual Production ( with & without LED ) .
Eventually use the tech on Feature length productions.
Is there a case study or reading material that outlines how Ziva fits into productions that go from Mocap ( Body and facs based face mocap ) to DCC ?
Are there any updates to the UE based tools for previz ?
Very keen to get Ziva incorporated as a part of the pipeline ( previz to final pixels).
( ex - Famous Studios)