I'm currently on the path of setting up a human leg for using Ziva with and I was wondering if anyone had a way to use collisions and pressure to make the muscles come together as tightly as possible without intersection?
I'm thinking I could implement the origins/insertion attachments then run a sim without gravity and instead use some kind of inward force or pressure from a kind of facia layer that will push the mesh inside. I just don't know how to do that quite yet, so I may just try and model them as close as possible.
I know that p_welter explained his method on Andy's Lion thread: https://community.zivadynamics.com/d/16-making-a-lion-with-ziva/91 (Nov 3, 2017)
So I may just do things his way for the time being.
Thanks in advance for any advice I may receive!