Hi all,
Here I am back at the end of my trial period with my Leg 1.0 Simulation. I am not sure whether the best facetious movie line to utter is "It's alive!" or "It's working--it's working!"
My kneecap is I hope anatomically correct as far as it goes and is not animated, but moves as part of the sim just like a real patella. It needs more work but here I am. I can tweak meshes now that I have completed adding the fat and can see what I am getting. I made the patella tendon longer than real, though, and it runs down the shin. Not sure it needs to in retrospect.
https://johnalexander2020.artstation.com/projects/qA4qGz
There are 86 attachments all tuned together like a symphony of settings that work together. The plug-in felt very sturdy after a while, I was always getting expected results after getting the hang of it.
Is there a way to print out the Ziva rig? So one could look at all the values en masse?
In the last image, you can see that I have not yet got the back of the knee working as well as the front. I plan on geometry mods to try to fix this. Do you guys have any suggestions on how I could approach this fold?
The rectis femoris is doing a weird dancing thing, I don't know what to make of it.
My pose here is extreme, I think the leg even as it stands would operate just fine for walks and runs.
Thanks to Stan and Andy for your suggestions thus far.