Hi there
Say I have a belly rig to perform breath feature by animator, is it possible to add the detail tissue movement on it without any skin deformation lost.
I have try to use the skinCluster mesh to "attract" the belly by Attachment. The harder Attachment makes the movement close to skinCluster but lost the tissue jiggle movement and the softer Attachment makes the movement close to tissue but lost skin cluster deformation...its hard for me to figure out how to achieve a good result in one simulation pass