I have followed the Jellyphant tutorial and applying the concepts to a polar bear asset we have
inside the studio. I'm not seeing similar result on my asset (especially the jiggling effect that i am looking for).
- Do the mesh resolution (number of the vertices) of the inner Ziva bone matter in getting the correct and desirable simulation?
- The Vertex Counts of inner Ziva bone and outer Ziva bone must be near by same?
- Does the asset scale affect a difference in simulations as it does in dynamics and lighting?
The Sim Video is in the link below, for the reference