I hope for help with some questions that come up when working with ziva.
We also want to equip one of our characters with muscles.
One day it will hopefully be this girl:
Model of skeleton and muscles looks like this:
And here are the first testanimations:
In a first version, the muscles were very loose and sometimes flew around the bones. I have now increased the stiffness in the Fibernode. This makes a better impression when moving, but there is a lot of trembling when the model stands still now. How can I calm it down?
The fascia gives me the most problems. I know that this is no longer the workflow, but since the inner layer doesn't work at all, I wanted to stabilize this part first.
I understand some penetrations, because the muscles are probably still too thin in parts, but in some places it penetrates where should be enough geometry.
The values from the tutorials don't work here either. At pressure above 2 blasts everything in a mess.
Is the material set incorrectly? The solver? The mesh built wrong?
While hoping to improve the collisions, I partially set the substeps up to 16 and more. it didn't help as much as I hoped. Is that the right way to get better collisions or is that already too high. Always see substeps just of something like 4.
You see. Questions after questions. I'm grateful for any help.