Hello, Ziva team,
Thanks for the pointers. I've played around with Ziva for a little while, and as a learn in my process, decided to deconstruct the Mr Ink model, starting from the Skin, by rebuilding it completely by detaching and projecting the outer layer using Zwrap, then extruding and making the attachments to the inner skin layer, and finally painting weights as Andy showed in the Skin workflow video above.
I must say, the results are very impressive. I obviously took hints off the actual Mr Ink skin scene, when making my attachments from scratch.
I did run into a few problems however :
- Mirroring the painted tissue weights using the ZTransfer tool copy/paste similar... worked a few times when mirroring from left to right....but failed from right to left. Realizing this, amd trying to mirror subsequent left to right, the tool failed, and wouldn't do anything, even with letter L changed to R in the options box. Is there another way of mirroring painted weights to matching geometry on the right side with naming rules obeyed?
- I had little bits (see video pls) where the underlying zBones were poking thru the skin. No amount of contact stiffness nor with the zsolver set at 0.03 fixed the poking. (1×108 ) gave best results and ironically, 109 gave wierd results.
- I had some issues at the armpit area, and even after painting weights for this region on zmaterial 3, and setting the pressure between 300-500 and surface tension to about 10 in order to avoid the arms pushing this area into the chest cavity, I did have questionable results. Again pls see the video. Solver substeps was 12 (too high??), tet size was 3, and 0.03 for the zsolver attribute I forget the name of. The geo on the inner bicep sticks to the side of the chest for a few frames and then comes off.
- The pectoral muscle has 2 zfibres, with excitation on, and both muscle growth and Use LOA curve OFF...how would one approach the bulging of this muscle when the arms are compressed together in front of the torso? Would a LOA curve be useful in this situation over the default muscle excitation currently in use? Any better process to this?
I'd be studying the attachments and choice of attachment type on Mr Ink, and then build the attachments for the muscles after this, which seems straightforward.
Once this is done, I'd get into the skin wrinkling step, and be closer to starting my first creature test. In the meantime, please comment on the points raised above, and lead the way!! There's so much to learn from you guys at Ziva.
Here's the link to my first results: