hi Ziva community
im working on a character where it moves very fast through the 3d space. i know that it can be solved in many ways ( animating the solver with tha character or by keying the inertia damping , stiffness damping or even keying gravity)
but actually that is not the only problem as the character has too little in between pauses as it moving through 3d space ( his arms and legs bend in 1 frame) the animation is not smooth plus fast moving character
1- so what do u think if i slow down ( 3 times ) the animation speed to get these in between pauses and smooth animation , then exporting an alembic and multiply the speed by ( 3 times ) again
2- is there another approach for this kind of animation
3- what are the limitations that the animator should worry about when there are muscles simulation in the pipeline