Hey 🙂 I'm still learning character creation and also Ziva's integration in its pipeline. And now I don't have a clear understanding of applying hair simulation on Ziva's simulated heroes :о I know, that, for example, using xgen we groom the hair, eyebrows, eyelashes on the copy of the main mesh (we cut unnecesary parts and leave only these on which the hair would grow), and after a few steps we just need to connect this parts to the joint of the head of our original character. (Correct me if something is wrong, I've found out about this workflow just recently)
So, how does it really work with Ziva? How the pipeline of working with Ziva simulations and hair simulations should look like?
P.s. yeah, I have a human character (a woman) with such things as beautiful eyelashes, not so long hair, eyebraws, and all of this I'm gonna do with xgen, if it's important. And, of course, she (the character) has a body, which I reAllY want to make with Ziva, not with a bunch of corrective joints