For more stylized characters with REALLY huge arm muscles, the armpit area is often an issue. In a natural default pose, the arms are very close to the torso, almost skin on skin kinda close.
I tried increasing tet resolution for those areas on the fat_tissue by painting zTet weights and adjusting surface refinement, but they are still not enough to prevent the 'webbing' effect. I wished there was a feature to paint a certain area on the mesh to specify the tet generation to be 100% following the surface mesh, like a tetGen kind of tet mesh.
Or if there's a better solution than zTet weights, that would be greatly appreciated!