I remodelled the muscles one by one, using the Di Maria model as an anatomic reference, and trying to understand the composition of the muscular pieces by following the breakdown of the ziva lion as a reference.
I remodelled the muscles to study the anatomy lion and to study a good modeling technique of the muscles. I don't want to use ztransfer for this and when I started modeling the lion I still didn't have ziva (I started the model for myself, then they asked us for a tv commercial with a lion and from there I discovered ziva).
The technique I used was to shape the shape of the muscles by hand and adapt the muscles to my lion's skin using shrinkwrap of Maya and zproject of zbrush. I didn't know I had to use a fat mesh to put between the muscles and the skin. I found out when I approached calculating fat with ziva. In fact my fat model is very thin, I didn't have time to remodelled my skin and muscles.
The space between one muscle and the other is so wide because I was afraid that at the start of the dynamics there were explosions, I'm used to Maya ncloth and with Maya ncloth if two surfaces are very near, they fry during dynamics.
At this point I think that the resolution of my muscle mesh is low, and this is because I was afraid that a hight poly mesh would increase the dynamics calculation times.
If I have a hight poly mesh, the dynamic of the muscles increase calculation time?
or does ziva only take into account the resolution of the ztet?
How close can two muscles be to not cause problems with collisions?
How close can the inner skin be to the muscles?
The resolution of the skin mesh, how high can it be?
If I have a mesh with a resolution above 50000 faces th my Maya file crasha when I try to deform the final skin with the calculated skin in ziva.
I use the wrap deformer to do this step.
am I wrong to use this deformer?
thanks for the support