Logans Is there a certain modeling, parenting, constraints, hierarchy, and rigging workflow I should follow when creating the bones of the skeleton that will work best with Ziva?
tristan_cordeboeuf ziva is an alembic workflow so you can do what you want with the rig (better to have no stretch but it work well with it) But it's very cool to have a good skeleton rig over your animation rig (you can find the skinning with nCloth tutorial on CGcircuit, their is some tips to have a good skeleton rig). for the hierarchy the best is to have a good naming convention for the left and right mesh and everything renamed of course. for the modeling : - no hole on your mesh - no self intersection between the object - 1 bones = 1 object (I merge the spine and the ribs but you can separates them too) - no small triangle you can use the zMeshAnalysis to find any trouble on your mesh, it's a very cool tool.