slowy I am getting the hang of Ziva. Now I am building the muscles/skeleton for a dragon in a short film. Which is your way to do it? Block it out roughly in Maya, import it to zBrush, and sculpt? Work with Mudbox? Do it entirely in zBrush? Do you have some tricks so make the muscles "stick" together, (I mean, to make them look like they are squeezing to each other and are like one solig piece)? Or is it just tedious sculpting?