Hello everyone,
I am planning on adding secondary animation through simulation on an animated cloak mesh. Simulating the cloak entirely and blendshaping it onto the hand animated mesh would probably not work I think, since they will be entirely different.
I'd rather have the already existing animation heavily influence the simulation. I was thinking of turning the animated mesh into a bone and attaching the simulation to it, but a brief test gave me a non responsive result so I definitely did that wrong.
Any ideas on how I would tackle this subject?
Thanks