Thanks! Glad you like the work. Yes, there will be more info coming out on Real-Time soon, though it won't be as exhaustive yet as what we have for VFX. I can give you a bit of an update here.
We have stable builds for Unreal and Unity. Beta and alpha respectively. We have currently been working with studios on a few R&D assignments specific to proprietary game engines, to optimize for s/w architecture and h/w target spec.
In order to run Ziva RT it needs a Ziva asset. Basically anything created in our VFX package with an anatomy and muscle physics + soft tissue is then sim-trained at Ziva to turn into a performant real-time asset. That asset can run inside maya (for shape generation, shots, etc.) or run via our plug-in in engine.