I seem to be getting some strangeness with the Bones either disapeering or exploding in the viewport.
I brought them in as an alembic cache, when converting to bones, everything seemed fine, they were playing back in the viewport no problem.
But after adding some tissues and creating various constraints to the bones, I've noticed some of the bones either disapeer or seem to explode.
Oddly when I run a mel script that select all the bones they reappear, and seems like i can playbalst them,
but I noticed one or two of them have still exploded.
As soon as I deselect the bones, they dissapeer or explode on playback.
Any suggestions what might be causing this.