I noticed that when I set Maya's units to real world units as described in the documentation, the zSolver node scale is set to 1 (makes sense).
So with the zSolver scale set to 1, I should be able to adjust my material via Young's modulus and approximate different materials (muscle, fat, etc.)
I created a tissue with a couple of attachments and adjust the material for skeletal muscle 1.2 * 10 4 = 12,000.
When I play the sim, my perception of the physics of the first frames as it is affected by gravity seems very springy/bouncy more like what I would expect from jello type material.
Should I not be paying attention to the first few frames of the Sim and wait until the tissue settles or is there a setting other than Young's modulus that I should be adjusting to attain the properties of muscle?