mrquinn I understand the source and target meshes must have the same number of vertices and same triangle mesh connectivity as well as accurate vertex order. How would I best achieve this with Ziva and Maya? I am trying to match a quadruped lion to a quadruped cat in this instance. Any help is much appreciated. Thanks
Harsh512 Hello, you have to do it via another software called Wrap. Here is the tutorial I made about this. Hope this helps.