Hello!
How would one set up extra parameters for Ziva RT 2.0?
Let's say you have a character with blendshapes and controllers, but no joints.
1) You create a training animation that goes through all of the blendshapes (maybe even multiple iterations, adding extra muscle sims to these blendshapes etc.)
2) You make sure that the blendshapes are named with the "zrt" prefix and that it's on the top of the hierarchy, and export the FBX
My problem is that when the FBX is imported, it doesn't have any animation data when it doesn't have a joint rig.
How can I import blendshape animation into Ziva RT 2.0?
Edit: SOLVED
What actually happens is it DOES import the blendshape data, but it doesn't show it being animated - that's why I thought there were issues!