We are applying the ZFT Face file in unity, and we have some questions, please give us your advise.
1.After training, besides the ZRT file, will ZFT provide us the rigged maya file?
2.If head part of the file we upload is positioned relative to the body, will it influence the facial training? Will head part keep its position after face training?
3.We are making a complete metahuman, including head and body, so it requires that the trained face has to combine perfectly to the body, is there any tutorial of matching and lincking the bones of body to the trained face?
4.According to the official website, users can only export facial capture files into FBX,referring to the official document《How to Use Your ZFT Face. pdf》. How will the script work if exporting one FBX file with head and body?