Hey guys, me again haha
I've run into a bit of a problem with processing the fascia. When I start the simulation, a few points collapse in on themselves (Pic 1). I've tried expanding the fascia (hoping it was a janky collision result) and now some parts collide with random points on the muscle and bone zBones. I turned off gravity, pressure, increased substeps to 6 and still got the same result. Does anyone have any ideas for how to get around this? (Pic 2) As a side note, I put the fascia above the zBones in freefall as a general test and it simulated fine when falling over the body. WHack (Pic 3)


