Hi,
I saw this video and this article, both by Brian Anderson, about using Ziva for deforming stylized characters but there's not much information about the settings that are used apart from using QuasiStatic as the integrator.
I created a simplified test scene to see if I could recreate the behaviour on a hinge joint, like an arm or leg, but I'm not getting good results. I can't seem to get the "elastic" volume behaviour I would expect (stretching and volume preservation) and my self collision don't seem to be working. I've uploaded my test scene to dropbox, you can download it here, any information would be greatly appreciated.
Thanks,
-Harry