Hi there,
I've followed the following tutorial to wrap my character's face.
However it seems as the Source Mesh that was provided has different vertex ids than the validatemesh.
When I blendshape the source mesh with my wrapped character, it works completely fine.
But when I smoothen my character's face to blend shape with the validatemesh, it does not seem to work.
When I upload, it also comes with the following error:
Error:
/tmp/training_input/prd/EDK85EBA59/0209_FBX.fbx error: Customer’s Mesh has an index buffer that doesn’t match ours, but the polygon face count does match. This implies something like winding order is wrong or the vertices aren’t in the correct order. Validation Failed, reason:
The mesh "face_div2_mesh" in the file "/tmp/training_input/prd/EDK85EBA59/0209_FBX.fbx" has an index buffer that doesn't match the expected index buffer. (the number of elements match). Possible issue may be the winding order of the polygon faces.
What can I do to fix this?
Thanks.