Hi! I'm new to Maya and question might be dumb. But idea and importance of the project for the whole humanity is huge. So I would really appreciate your assistance. I need to import to UE couple pieces of the project. Skeleton and soft tissue simulated in Maya. Animation is long, about 2 minutes, uninterrupted. And for me it's very imported to have this 2 minutes as one smooth animation. But Geometry cache gets to 20gb. And it's just one animation, my intention is to have 6 or 7 pieces like this in final demo. Question is very basic. What's my workflow? How can I move all 2 minutes of skeleton (rigid structure) and soft tissue simulated in ziva all together into unreal and to be able to run it with ease? I'm sure I'm missing something. Thanks 🙏