This is the Dogo's fat/fascia and I have a question for Ziva's team.
I have used the method where we can blendShape directly from the fat to the skin model, without the need to use any wrap deformer in the whole process.
In my opinion, this method has a strong point and a weak point.
The strength is that at all times it allows me to iterate from the fat/fascia model to the skin model and vice versa, which has proven to be very useful, and I would like to keep it.
The weak point in my opinion is that I have too much detail in the part of the face that I don't need for the simulation, and I would like to add more resolution in the part of the body without increasing the simulation times too much. And here comes my doubt and question for the Ziva team:
As I understand it, the factor that increases the simulation time the most is the resolution of zTet.
Does this mean that if I add a bit more resolution to the mesh in the body part, the simulation times won't increase much if I optimize the zTet resolution instead? .
For example in the head I have a lot of unnecessary resolution in the mesh, but instead I can optimize the zTet size of the head.
Sorry, I don't know if my question is clear, it's difficult to explain.
Thanks as always for your help.