Hi James thanks for the quick reply. I can follow up on this with our business dev contact, or feel free to send them my way if that's easier. We are making do with Mr Ink, but higher quality source assets especially if they take advantage of updated best practices would be really excellent. We are in a short pre-production period where I'm establishing process around ziva sim as source for runtime PSD rigging on humans and creatures, in our game engine. We're Unreal, not Unity, but I believe the technical problems are essentially the same.