Hey,
So I have been testing some Ziva FX using the approach from the jellyphant tutorial on my newly created character.
I've made a combined tissue mesh with inner reversed surface.
- The rig is functional (Advanced Skeleton) and both the bone mesh and tissue mesh are bound correctly and move proportionately.
- I'm testing, using the stock martial arts mo-cap (human-IK)
I'm getting some really strange results on first sim, ignore the arm in the pic for now, focusing on the legs, they deform in a really strange way that I wasn't expecting - warping, stretching, divets.
Any ideas on some method's to fix it?
Any help is really appreciated.
MA