Wingedangel thank you!! 🙏🙏 And glad I could offer some perspective ^^
Like, if you wanted, and you had it all planned out, you could carefully put all your poses in one timeline, and just sit back and go do something else while it sims. However, with running all the different passes at once, getting to that point—I can’t imagine doing it without scripting, just as a heads up (without knowing your background)… because it can get very heavy and convoluted… it can get very difficult to keep track of all the data. Though of course, if you plan to build off of MaxAda or Mr Ink, it can definitely be easier. So, hate to be vague but it all depends lol; several ways to go about it. If you split it up, one might find it easier to handle. Whichever gets the job done. I haven’t conducted enough tests myself to see how big of a difference it is, in the end result, to split it up vs doing it all at once. I personally like to stack as many as I can and let it run and I go do something else.
Plus, if you’re gonna just gonna do static renders, it could be easy to just sculpt in the illusion of jiggles and whatnot, on top of what the sim gives you—so the difference between all-in-one-passes vs being split-up might not even matter. So you’ll probably be able to do it whichever way you like / that fits how you like to work.
Anyhow, looking forward to what I’m sure will be awesome works you’ll make as well ^^